Prerequisites: Charismatic Cast, Lasting Charisma, Tough Love, Morale Booster, Chaotic Charm. Intelligence gives you more ether and reservoir so that's useful. (+3 Elemental Intensity, +1 Health), Rude Awakening [Common Talent, Frostdraw Exclusive] - When hit in Cryostasis inflict frost damage to the enemy who hit you. Callout [Common Talent] - you can mark objects or enemies by pressing Z, which will mark them for all nearby allies (+1 Ether +3 Health), Air Pressure [Common Talent] - If you hit their block, immediately follow them up with a wind dash. While the effect is active, the user breathes cold air. (+3 Health), Prerequisite: 30 Intelligence, Drank Potion, Wild Alchemy [Common Talent, Intelligence] - Potions you prepare will have a chance to have doubled ingredients when mixed. Berserker [Common Talent. Concussive Force [Common Talent] - Enemies you knocked remain down longer than usual. ( +4 Elemental Intensity). Power Icon indicates a level-up at the top center of your screen. Replenishing Knockout [Common Talent] - You gain more health and posture when you knock them. This effect has a 60 second cooldown. Frostdrawer [Frostdraw Exclusive] - Grants you the ability to command Ice as a Frostdrawer. here's the stats: 25 stenght. (+1 Posture). Go beyond your limits. Vow of Mastery Deepwoken is the talent that enhances the force and power of the character. (+4 Elemental Intensity, +5 Health). (+5 Elemental Intensity, +3 Health). (+1 Wildcard Mantra, +2 Mobility Mantra, +8 Passive Agility). Flame Leap [2 Star Mantra] - Leap up, leaving behind a burst of flames. This setting is per-slot. At 3 stacks, your next lightning mantra will instantly cast. Justicar's Renewal [Common Talent] - Hitting an opponent with your Jus Karita critical resets the cooldown. Master Shadowcaster [Shadowcast Exclusive] -You can now obtain 3-Star Leveled Shadowcaster Mantras. (+9 Carry Load, +1 Passive Agility, +1 Health), Prerequisites: 30 Strength, 30 Medium Weapon, Tap Dancer [Rare Talent] - Roll again immediately after a roll cancel. (+3 Health). King threshers spawn around this area. The closest cauldron is located at the Light Keepers Temple, if you do not have the Summon Cauldron mantra. These are just raw stat increases and are beneficial to anyone. This talent goes on a 3 second cooldown when a mantra is casted. Decreases the amount of time Illusionary servants lasts for you. All Legendary Talents have been converted to Rare Talents. Mantra names are auto formatted so that caps are forced at the start of every word and cannot be elsewhere. (+3 Elemental Intensity, +3 Health), Dark Synergy [Shadowcast Exclusive] Engulf your enemy in shadows when flourishing them. (+3 Elemental Intensity). Passive insanity gain from The Depths is reduced. Triathlete [Common Talent] - You swim faster in water. 1 4 4 comments Best Add a Comment InnerOogway 4 days ago Return to the Dark Ages [Rare Talent] - Your mantra damage is reduced by 35%, but your incoming mantra damage is cut by 35% too. Frostdraw Shadowcast Flamecharm Thundercall Galebreath. (+1 Ether). To initiate a vow you must ask the other player if they'd like to make the vow. Prerequisite: Agitating Spark, 75 Flamecharm, Mirage Clone [Legendary Talent, Flamecharm Exclusive] - Successfully dodging leaves a heat mirage clone that sets enemies that swung at you on fire. Intelligence Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your Intelligence to its fullest. (+1 Passive Agility), Thresher Scales [Common Talent] [Quest Talent] - You regenerate your armor at campfires. Fire Palm [1 Star Mantra] - Fire a short burst of flame from your palm. Way of Navae [Common Talent] - Gain the ability to use fist combat against weapons. (Do a large punch that knocks back and deals damage in a small AoE in front of you). Drinking potions will slow you down less. Buffs sanity of one person they choose around them as long as they are at a campfire or power 5+. Charisma. Sing - Charm those around you with your powerful voice. The Cold Forge [Common Talent, Frostdraw Exclusive] - Your forge more shurikens when casting on ice. (+3 Health, +6 Sanity), Prerequisites: 50 Frostdraw, 20 Willpower, Bottom Freeze [Common Talent, Frostdraw Exclusive] - Hitting chilled enemies with shurikens while they are on ice freezes them to the ground. (+2 Health), Gale Leap [Galebreathe Exclusive, Common Talent] - Jumping off a cliff launches you forwards (+1 Elemental Mastery, +2 Health), Dark God [Common Talent, Shadowcast Exclusive] If a Shadowcast mantra would drain your opponent's Ether to 0, drain from their Tempo instead and increase your Tempo. (+3 Elemental Intensity, +5 Health), Reverse Gale Kick [Galebreathe Exclusive] - Pressing [F] after hitting an opponent with Wind Rising will cause your follow up kick to impale them to the ground. Afterward, you strike down normally. The sound beneath the waves. Create a thick blue fog around you (simulating blindness). (+4 Ether, +3 Health), Prerequisites: 50 Charisma, Vow of Mastery, Effect: Takes the hp of a servant until you are full hp, Command: Return [Rare Talent] - Command your servant to obey your vow and return to your side. (+2 Passive Agility, +5 Elemental Intensity), Vacuum Punch [Common Talent, Galebreathe Exclusive] - Your Gale Punch pulls enemies in before you hit them. Obtained after fishing 50 times successfully. Prerequisites: 30 Galebreathe, 30 Agility, Stifled Jump [Rare Talent, Galebreathe Exclusive] - Enemies who jump while suffocated by you are dazed. Shadow Chains [1 Star Mantra] - Chains of shadow. (+5 Elemental Intensity). After Cut [Galebreathe Exclusive] - If an attack is physical and wind it will apply an after cut that does 10% of the damage you dealt. Mystery Mantra - Receive a random mantra in the same category as the other mantras in the whisper. (+5 Elemental Intensity, +3 Health), Frost Buster [Common Talent, Frostdraw Exclusive] - Greatsword and Greathammer Crits leave a trail of ice. charisma quotes deepwoken charisma quotes deepwoken. (+3 Health). User is covered in a blue highlight when the effect is active. Effectively, your enemy is stripped from their shield. Unlock requirement: Wipe with the Iron Gut talent (can be given by armor). Your lightning stuns enemies for 1.5x as long. Conquer your Fears [Common Talent] - Killing the beings of the deep replenishes your sanity somewhat. Under The Radar [Rare Talent] - The negative reputation threshold for a faction to put out posters of you is now higher. Crystal Breaker [Frostdraw Exclusive] - When breaking someone's posture detonate any active crystals on their body. (+2 Elemental Intesity, +6 Pasive Agility). Expert Shadowcaster [Shadowcast Exclusive] - You can now obtain 2-Star Leveled Shadowcaster Mantras. (+3 Health). Art of the Deal [Common Talent] - Your rapport with merchants gives you lower prices! Speed Emission [Common Talent] - Gain a slight speed boost after landing a vent. Undying Flame [Rare Card, Flamecharm Exclusive] - Your flame can be casted in the depths. He will request that you kill a sharko. (+2 Support Mantra Slots, +1 Wildcard Mantra Slot), Prerequisites: Sacrifice 4 players with oaths in, Oath: Jetstriker - You vow to flow with the song itself, drifting across where the trails may take you. Meteor Impact [Common Talent, Flamecharm Exclusive] - Aerial moves will follow up into a devastating slam. both are good, if you have like 50 charisma you have a dummy insane amount of ether, and the charisma cards are helpful. Prerequisites: 20 Strength, Murmur: Tacet, Jus Karita. I have 75 charisma and got the legendary Command: Live talent. (+3 Health, +3 Sanity, +5 Ether). (+1 Passive Agility), Steady Nerves [Common Talent, Agility] - You dance from toe to toe - successful dodges restore posture. Said to induce insanity, causes npcs to block less. While the Blindseer Oath grant full vision even with a blindfold, the Talent still works. Jumper Cables [Common Talent, Thundercall exclusive] - Getting knocked with an active tether allows you to steal health from tethered targets and not get knocked. Black Out [Common Talent, Shadowcast Exclusive] - Block breaking an opponent obscures their vision with darkness more potent than your Shadow mantra. Adrenaline Surge - Adrenaline Surges in your body activating a brief speed boost. Your flint never runs out of uses. Whenever you are knocked by town guards from a faction in which you have good reputation, the town guards will scold you instead of gripping you, letting you live. ( +5 Elemental Intensity, +3 Health), Expert Thundercaller [Common Talent, Thundercall Exclusive] - You can now obtain 2-star Thundercaller mantras. Robber Baron [Common Talent] - You hold onto more items when defeated. Prerequisites: Unknown amount of Flamecharm, Unknown amount of Fortitude. Use kickstart on a knocked target to bring them back up in 3 seconds at the cost of some ether. Continuous use allows automatic dodging when using your movement keys. Explosive Jester [Common Talent] - Your bombs have a chance to detonate twice. (+4 Ether, +4 Reservoir). (+6 Agility), Last Laugh [Common Card, Flamecharm Exclusive] - Gain the ability to incinerate yourself. Depending on the prerequisite, you can unlock them for your next hand if you completed the following requirements. Fire Blade - Slicing blades of Flame. (+1 Posture). Bypass the reduced posture reduction of shields. Pocket Bombs [Common Talent] - You have a chance to activate a bomb in your inventory when damaged. Intelligence is better for more ether and has a lot of good bonuses while exploring and charisma has incredible bonuses while at base and in battle. Prerequisites: 40 Charisma?, 10 Agility?, Master Thief? (+3 Health), Prerequisite: Use a Greataxe, 30 Heavy Weapons Mastery, Rending Impact [Rare Talent] - [Greataxes] Block breaking an enemy applies knockdown. The 3rd shot apply your attunement's elemental effect: Flamecharm: Your bulllets burn/create an explosion (Lava Serpent), Frostdraw: Your bullets slow/applies crystal (Crystallization), Shadowcast: Your bullets blinds the enemy (they do not steal ether). Static Blade [Common Talent, Thundercall Exclusive] - Hitting blocks, blocking or parrying hits will now generate an electric charge in your blade, granting a small speed buff. (+1 Passive Agility), Prerequisites: Rising Wind (Galebreathe Mantra), The Old Wind [Galebreathe Exclusive] - Glide straight with the power of Gales. (+3 Health, +10 Sanity), Precise Swing [Common Talent] - After landing a critical your next light attack will chip past your opponent's block. Prerequisites: Read strange writing while wearing a blindfold (Requires 40 Willpower). (+3 Elemental Intensity, +2 Health), Preceding Chill [Rare Talent, Frostdraw Exclusive] - Enemies hit during the last moments of your ice beam are frozen. (+1 Elemental Intensity, +3 Health). (+5 Elemental Intensity), Blossoming Darkness [Common Talent, Shadowcast Exclusive] - The more Ether you drain during Shadow Roar, the bigger it gets. Crystal Impale [Requires Glass Path] - Jumps up and then smashes into the ground dealing multiple hits.
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